Today, my best man reminded me of something I taught him years ago: try it, iterate, and either iterate again, or move on.
You should take little bets; easily-reversible, low-cost experiments. Just try it.
You might like it.
You might not.
But now you know.
I'd forgotten about the idea of iteration. But there's no reason that I couldn't apply iterative design to my life and hobbies.
And while there is absolutely value in sticking with something, there is also value in trying lots of things. Because if you aren't willing to try and suck and try again, then how are you going to find something really awesome?
Everyone sucks when they start something new. We just never see it.
We never see the sucking, particularly in this age of social media. We never see the starts. We only see the successes.
So, after your little bet, just make sure you keep going, as a colleague of mine says.
Of course, not every area of your life may benefit from an experiment, depending on the risk level. It also depends on how high the switching costs are between and .
Personally, I'm willing to experiment with my hobbies, but not with my job. Because I value a stable 'secure' job and don't want to take risks in that area of my life.
What sort of little bets you are willing to take and what kind of life experiments you are willing to run, depends on which stage of life you're in.
If you have a new baby and a dying father and work is demanding, now is probably not the best time to take up piano.
Or perhaps when your life is full is the best time; to have 10 minutes every day that you know is just for you to get a little better every day. 10 minutes of joy.
But that goes back to building habits, and consistency every day.
Finally, an experimentation mindset may go hand-in-hand with a growth mindset. We can use the tools of little bets and iterative development, and of experiments, to help us get better.
So that's a win for this blog, and for my own personal journey: getting better, day by day, a little at a time.
P.S. I just learned, while researching this blog post, that the 10,000 hour 'rule' is sort of BS. First, not only is it a retrospective study, it also depends on the problem domain being fixed. In other words, chess is easy to grind at because the rules never change. But something like, say, romance writing might be a little more flexible as reader tastes change and tropes come and go. We'll see.